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A Volatile Graduation

Games Job Live Parade 2020 - Theme: Carpe Diem

A Volatile Graduation is a Groundhog Day-like game about a valedictorian having to stop a bomb explosion on his graduation day. Players need to gain clues from solving puzzles and interacting with characters while unfolding the narrative connections between them.

 

I was the creative director, lead game designer, narrative designer, main writer, level designer as well as the environment artist. Since I wrote the story within which the puzzles were embedded, I also lead the vision and production of the game by directing the overall’s game atmosphere, plot progression and gameplay resolution.

My Roles and Responsibilities

Creative Direction

Lead Game Designer

Narrative Designer and Writer

Level Design

Environment Design

Concept Art

UX/UI Design

THE TEAM

Leandro Rodriguez

Phuong Hao Nguyen

Kimberly Hou

Anton Ziegler

Tiffany Chenn

ENGINE AND SOFTWARE USED

Unity

Photoshop

Microsoft Word

ENGINE AND SOFTWARE USED

Unity

Photoshop

Microsoft Word

GAME DESIGN

NARRATIVE PUZZLES

Narrative Design

A GROUNDHOD DAY MYSTERY

ENVIRONMENT DESIGN

MONOCHROME, CELL SHADED

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