
A Volatile Graduation
Games Job Live Parade 2020 - Theme: Carpe Diem
A Volatile Graduation is a Groundhog Day-like game about a valedictorian having to stop a bomb explosion on his graduation day. Players need to gain clues from solving puzzles and interacting with characters while unfolding the narrative connections between them.
I was the creative director, lead game designer, narrative designer, main writer, level designer as well as the environment artist. Since I wrote the story within which the puzzles were embedded, I also lead the vision and production of the game by directing the overall’s game atmosphere, plot progression and gameplay resolution.
My Roles and Responsibilities
Creative Direction
Lead Game Designer
Narrative Designer and Writer
Level Design
Environment Design
Concept Art
UX/UI Design
THE TEAM
Leandro Rodriguez
Phuong Hao Nguyen
Kimberly Hou
Anton Ziegler
Tiffany Chenn
ENGINE AND SOFTWARE USED
Unity
Photoshop
Microsoft Word
ENGINE AND SOFTWARE USED
Unity
Photoshop
Microsoft Word
GAME DESIGN
NARRATIVE PUZZLES

ENVIRONMENT DESIGN
MONOCHROME, CELL SHADED

