

Leveling up everyday
Current Rank: Intermediate Game Designer
Leveling up everyday
Current Rank: Intermediate Game Designer

Multiclass Game Designer
TIFFANY CHENN
Motivated by the desire to create impactful and immersive experiences for players, Tiffany is determined to bring any creative vision to life through proactive communication, open collaboration and multidisciplinary problem-solving.
Best known for her out-of-the-box creativity, resourcefulness, adaptability and curiosity, Tiffany is perpetually striving for growth and looking to take on the next creative challenge.
Achievements
Current Role


Leveling up everyday
Current Rank: Intermediate Game Designer

Professional Experience

Leveling up everyday
Current Rank: Intermediate Game Designer
Multiclass Game Designer
TIFFANY CHENN
Motivated by the desire to create impactful and immersive experiences for players, Tiffany is determined to bring any creative vision to life through proactive communication, open collaboration and multidisciplinary problem-solving.
Best known for her out-of-the-box creativity, resourcefulness, adaptability and curiosity, Tiffany is perpetually striving for growth and looking to take on the next creative challenge.
Achievements
Current Role


Leveling up everyday
Current Rank: Intermediate Game Designer
Multiclass Game Designer
TIFFANY CHENN
Motivated by the desire to create impactful and immersive experiences for players, Tiffany is determined to bring any creative vision to life through proactive communication, open collaboration and multidisciplinary problem-solving.
Best known for her out-of-the-box creativity, resourcefulness, adaptability and curiosity, Tiffany is perpetually striving for growth and looking to take on the next creative challenge.
Achievements
Current Role


Multiclass Game Designer
TIFFANY CHENN
Best known for her out-of-the-box creativity, resourcefulness, adaptability and curiosity, Tiffany is currently developing multiclass design competencies as an intermediate game designer at Behaviour Interactive.
Motivated by the desire to create impactful and immersive experiences for players, she is determined to bring any creative vision to life through proactive communication, iterative collaboration, strong attention to details and critical problem-solving by leveraging her multidisciplinary skill set and background.
Constantly striving for growth and self-improvement, she is perpetually looking to take on the next creative challenge.




2024 - Now
Unannounced Project
Responsibilities
- Systems Design
- 3Cs Design
- Combat Design
- Character Design

2022 - 2024
The Lord of the Rings:
Heroes of Middle-Earth™
Turn-based strategy hero collector combat game based on
The Lord of the Rings and The Hobbit.
Responsibilities
- Character/Squad design and meta balancing
- FTUE and Event design
- Campaign narrative writing and mission design
- Supported the game from production to world launch and live ops
LORD OF THE RINGS: HEROES OF MIDDLE-EARTH™


2022
Jurassic World Primal Ops
Action-adventure game where players rescue, collect and fight alongside dinosaurs from the Jurassic World universe.
Responsibilities
- Economy Design
- Events Design
- Supported the game from soft launch to world launch and live ops

Other Projects

2019
Witchin' Kitchen
Audience-Inclusive competitive cooking game where players fight for ingredients while viewers influence in-game events.
Responsibilities
- Game Design
- UX/UI Design
- Supported the game from soft launch to world launch and live ops


2021 Ubisoft Game Lab Competition
Leafy Looters
Leafy Looters is a co-op and competitive game where two teams of plant-like space aliens compete against each other for minerals. Players can shoot holes and sabotage enemy member using their individual laser gun or in formation-based team combo.
Responsibilities
- Game Design
- Level Design
- Art Direction



2021 D/CART YEAR END SHOW
Social Distancing
Narrative Vignette game that plays on the concept of Social Distancing. Players need to drag and drop items within the environment to trigger events that will being the individually isolated family members together.
Responsibilities
- Game Design
- Narrative Design
- Concept Art
- Audio/Sound Design



2020 Games Job Live Parade
A Volatile Graduation
A Volatile Graduation is a narrative puzzle day about a valedictorian stuck in Groundhog day trying to stop a bomb explosion on his graduation day. Gain clues by interacting with characters and solving puzzles while unfolding the narrative connections between them.
Responsibilities
- Lead Game Design
- Narrative and Puzzle Design
- Level Design
- Environment Art

Earlier Projects

Game Dev Industry/Community Involvement
Gaining and Sharing XP

Megamigs 2022
Key Highlights
- Actively attended over 10 talks, taking detailed notes and collecting key insights into game development
- Playtested a variety of games from different studios at the Expo Hall, offering valuable player feedback, sparking insightful discussions and building meaningful connections with the developers
- Shared industry knowledge through comprehensive digests with team members to enhance collective knowledge (see other tabs for more details).

Knowledge Share Report
Compiled and wrote an article that summarized three talks that I believed would be particularly valuable to my peers at the company.


2020
Mooncake Rush
2D Platformer with a Mid Autum theme set in the celestial skies. Help Jack Jade the Jade Rabbit dodge obstacles, gather mooncakes and arrive to the Cold Palace before midnight strikes.
Responsibilities
- Game Design
- Art Direction
- 2D Art
- Sound Design