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Image by Aron Visuals
Image by Aron Visuals

Leveling up everyday

Current Rank: Intermediate Game Designer

Leveling up everyday

Current Rank: Intermediate Game Designer

Multiclass Game Designer

TIFFANY CHENN

Motivated by the desire to create impactful and immersive experiences for players, Tiffany is determined to bring any creative vision to life through proactive communication, open collaboration and multidisciplinary problem-solving. 

Best known for her out-of-the-box creativity, resourcefulness, adaptability and curiosity, Tiffany is perpetually striving for growth and looking to take on the next creative challenge.

Achievements

Current Role

Profile.png
Image by Aron Visuals

Leveling up everyday

Current Rank: Intermediate Game Designer

Image by Ashwini Chaudhary(Monty)

Professional Experience

Image by Adrian Swancar

Leveling up everyday

Current Rank: Intermediate Game Designer

Multiclass Game Designer

TIFFANY CHENN

Motivated by the desire to create impactful and immersive experiences for players, Tiffany is determined to bring any creative vision to life through proactive communication, open collaboration and multidisciplinary problem-solving. 

Best known for her out-of-the-box creativity, resourcefulness, adaptability and curiosity, Tiffany is perpetually striving for growth and looking to take on the next creative challenge.

Achievements

Current Role

Profile.png
Image by Aron Visuals

Leveling up everyday

Current Rank: Intermediate Game Designer

Multiclass Game Designer

TIFFANY CHENN

Motivated by the desire to create impactful and immersive experiences for players, Tiffany is determined to bring any creative vision to life through proactive communication, open collaboration and multidisciplinary problem-solving. 

Best known for her out-of-the-box creativity, resourcefulness, adaptability and curiosity, Tiffany is perpetually striving for growth and looking to take on the next creative challenge.

Achievements

Current Role

Profile.png
Image by Aron Visuals

Multiclass Game Designer

TIFFANY CHENN

Best known for her out-of-the-box creativity, resourcefulness, adaptability and curiosity, Tiffany is currently developing multiclass design competencies as an intermediate game designer at Behaviour Interactive.

Motivated by the desire to create impactful and immersive experiences for players, she is determined to bring any creative vision to life through proactive communication, iterative collaboration, strong attention to details and critical problem-solving by leveraging her multidisciplinary skill set and background.

Constantly striving for growth and self-improvement, she is perpetually looking to take on the next creative challenge.

Profile.png
Image by Aron Visuals
Image by Aron Visuals
Image by Ashwini Chaudhary(Monty)

2024 - Now

Unannounced Project

Responsibilities

- Systems Design

- 3Cs Design

- Combat Design

- Character Design

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2022 - 2024

The Lord of the Rings:
Heroes of Middle-Earth™

Turn-based strategy hero collector combat game based on

The Lord of the Rings and The Hobbit.

Responsibilities

- Character/Squad design and meta balancing

- FTUE and Event design

- Campaign narrative writing and mission design

- Supported the game from production to world launch and live ops

LORD OF THE RINGS: HEROES OF MIDDLE-EARTH™

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2022

Jurassic World Primal Ops

Action-adventure game where players rescue, collect and fight alongside dinosaurs from the Jurassic World universe.

Responsibilities

- Economy Design

- Events Design

- Supported the game from soft launch to world launch and live ops

Image by Ashwini Chaudhary(Monty)

Other Projects

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2019

Witchin' Kitchen

Audience-Inclusive competitive cooking game where players fight for ingredients while viewers influence in-game events.​

Responsibilities

- Game Design

- UX/UI Design

- Supported the game from soft launch to world launch and live ops

Image by Ashwini Chaudhary(Monty)
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2021 Ubisoft Game Lab Competition

Leafy Looters

Leafy Looters is a co-op and competitive game where two teams of plant-like space aliens compete against each other for minerals.  Players can shoot holes and sabotage enemy member using their individual laser gun or in formation-based team combo.

Responsibilities

- Game Design

- Level Design

- Art Direction

Image by Ashwini Chaudhary(Monty)
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2019 Ubisoft Game Lab Competition

Witchin' Kitchen

Winner of Jury's Special Award

Audience-Inclusive competitive cooking game where players fight for ingredients while viewers influence in-game events.​

Responsibilities

- Game Design

- UX/UI Design

- Level Design

- Audio/Sound Design

Image by Ashwini Chaudhary(Monty)
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2021 D/CART YEAR END SHOW

Social Distancing

Narrative Vignette game that plays on the concept of Social Distancing. Players need to drag and drop items within the environment to trigger events that will being the individually isolated family members together.

Responsibilities

- Game Design

- Narrative Design

- Concept Art

- Audio/Sound Design

Image by Ashwini Chaudhary(Monty)
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2020 Global Game Jam

Expiation

Set in a dystopian and organic environment, Expiation is sound-based game that required players to activate portals using guided narrative hearing while trying to avoid a deadly monster roaming around.

Responsibilities

- Game Design

- Level Design

- UX/UI Design

Image by Ashwini Chaudhary(Monty)
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2020 Games Job Live Parade

A Volatile Graduation

A Volatile Graduation is a narrative puzzle day about a valedictorian stuck in Groundhog day trying to stop a bomb explosion on his graduation day. Gain clues by interacting with characters and solving puzzles while unfolding the narrative connections between them.

Responsibilities

- Lead Game Design

- Narrative and Puzzle Design

- Level Design

- Environment Art

Image by Ashwini Chaudhary(Monty)

Earlier Projects

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Mooncake Rush

2D Platformer with a Mid-Autum theme set in the celestial skies.  Help Jack Jade the Jade Rabbit dodge obstacles, gather mooncakes and arrive to the Cold Palace before midnight strikes.

Roles and Responsibilities:

Game Design

Art Direction

2D Art

Audio/Sound Design

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Trusth

Lovecraftian-inspired narrative horror game where you play as Anna, a blind girl on a mission to buy toilet paper. You have a power, the Third Eye, that can expand your sight temporarily, but what will it attract?

Roles and Responsibilities:

Character Art and Design

Audio/Sound Design

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Escape Maze

Cute but scary! Escape maze is escape and seeking game that involves players finding a treasure chest within the maze while avoiding the hungry cute monsters following them around.

Roles and Responsibilities:

Game Design

Programming

Audio/Sound Design

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Gilgamesh Diving

2D Diving game inspired by the Epic of Gilgamesh. Help Gilgamesh get to the bottom of the ocean to obtain the flower of immortality while avoiding merciless sea creatures that will cut his breath!

Roles and Responsibilities:

Game Design

Programming

Audio/Sound Design

Image by Ashwini Chaudhary(Monty)

Game Dev Industry/Community Involvement

Gaining and Sharing XP

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Megamigs 2022

Key Highlights

- Actively attended over 10 talks, taking detailed notes and collecting key insights into game development

- Playtested a variety of games from different studios at the Expo Hall, offering valuable player feedback, sparking insightful discussions and building meaningful connections with the developers

- Shared industry knowledge through comprehensive digests with team members to enhance collective knowledge (see other tabs for more details).

Article

Knowledge Share Report

Compiled and wrote an article that summarized three talks that I believed would be particularly valuable to my peers at the company.

Image by Ashwini Chaudhary(Monty)

2020 - 2021

Concordia Game Development Club

Concordia's Official Club dedicated to fostering interest, growth and passion in game development for university students as a hobby and professionally. 

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2022

Megamigs

Annual game conference in Canada that brings together game developers, industry professionals, and enthusiast to showcase 

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2020 

Mooncake Rush

2D Platformer with a Mid Autum theme set in the celestial skies.  Help Jack Jade the Jade Rabbit dodge obstacles, gather mooncakes and arrive to the Cold Palace before midnight strikes.

Responsibilities

- Game Design

- Art Direction

- 2D Art

- Sound Design

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