top of page
Image by Aron Visuals

Social Distancing

Heartwarming casual vignette

Social Distancing is a vignette game that plays on the concept of Social Distancing. Players need to drag and drop items within the environment to trigger events that will being the individually isolated family members together.

 

I worked on the game design, the music, sound effects as well as the main character designs and animations. I co-designed the UX/UI elements and co-wrote the narrative. This was a project where I challenged myself to create main/focal art assets.

Awards/Recognitions

Design and Computations Art (D/CART) Year End Showcase 2021

Roles and Responsibilities

Game Design

Concept Art/Character Art

Music Composer

Audio/Sound Design

UX/UI Design

Writer

THE TEAM

Nicole Parmentier

Theo Penavaire

Victor Debray 

Mark Beiline

Charles Rabbat

Jen Powroznyk

Cody Gaudet

Tiffany Chenn​

UBISOFT MENTORS

Jessica Maher

Francois Poirier

ENGINE AND SOFTWARE USED

Unity

Photoshop

Paint Tool SAI

FL Studio

MUSIC COMPOSED BY ME

Main Theme
00:00 / 00:27
Hot Pot Theme
00:00 / 00:16
Menu Theme
00:00 / 00:14

ENGINE AND SOFTWARE USED

Unity

Photoshop

Paint Tool SAI

FL Studio

MUSIC COMPOSED BY ME

Main Theme
00:00 / 00:27
Hot Pot Theme
00:00 / 00:16
Menu Theme
00:00 / 00:14

GAME DESIGN

PLAY ON WORDS "SOCIAL DISTANCING"

As we were Social Distancing in quarantine, the two of us thought about this double meaning on the term, where as a family that is constantly together but within their own bubbles.

As a vignette game, the focus of Social Distancing is put on simple interactions in order to create sweet narrative moments. The only mechanic present is a drag and drop mouse click that uncovers the hidden narratives between the characters and seemingly brings them closer when the correct household item is dropped onto the right character's speech bubble.

The game uses the characters' opacity and the music's complexity progression to indicate to players that they are on the right track to bringing this family closer together.

As we were Social Distancing in quarantine, the two of us thought about this double meaning on the term, where as a family that is constantly together but within their own bubbles.

As a vignette game, the focus of Social Distancing is put on simple interactions in order to create sweet narrative moments. The only mechanic present is a drag and drop mouse click that uncovers the hidden narratives between the characters and seemingly brings them closer when the correct household item is dropped onto the right character's speech bubble.

The game uses the characters' opacity and the music's complexity progression to indicate to players that they are on the right track to bringing this family closer together.

Character Idle Location Sketch.png

Character Art

SIMPLISTIC AND FAMILY-ORIENTED

Final Result

Team

bottom of page