
Expiation
Global Game Jam 2020 - Theme: Repair
Set in a dystopian and organic environment, Expiation is sound-based horror game that required players to activate portals using guided narrative hearing while trying to avoid a deadly monster roaming around.
I took part in the Game Design, Level Design and UX Design. I was also a support 3D artist (I made the tracker, tower and some environment assets) as well as the voice actress for some of the audio input the player needed.
Roles and Responsibilities
Game Design
Level Design
UX Design
3D Artist
Voice Actress
THE TEAM
David Bergevin
Frédérick Lévesque
Marie-Hélène Vallières-Riendeau
Antoine Chérier
Dominic Fournier
Gregory Fournier
Tiffany Chenn
ENGINE AND SOFTWARE USED
Unity
Blender
Substance Painter
Photoshop
Sketchbook
ENGINE AND SOFTWARE USED
Unity
Blender
Substance Painter
Photoshop
Sketchbook
GAME/LEVEL DESIGN
SOUND-BASED NAVIGATION

As we were Social Distancing in quarantine, the two of us thought about this double meaning on the term, where as a family that is constantly together but within their own bubbles.
As a vignette game, the focus of Social Distancing is put on simple interactions in order to create sweet narrative moments. The only mechanic present is a drag and drop mouse click that uncovers the hidden narratives between the characters and seemingly brings them closer when the correct household item is dropped onto the right character's speech bubble.
The game uses the characters' opacity and the music's complexity progression to indicate to players that they are on the right track to bringing this family closer together.

Final Result
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Team