top of page
Image by Aron Visuals

WITCHIN' KITCHEN

Ubisoft Game Lab Competition 2019 - Theme: The Show

Witchin' Kitchen is a polished competitive wizard cooking game focused on fun quirky fighting tactics, fantastical colorful graphics and varying audience interactions affecting the overall gameplay. Up to 4 players fight for ingredients to make potions according to randomized and scaled potion recipes. Audience members watching can interrupt the gameplay via votes for arena wide events as well as specific player-targeted buff or nerf spells.

As a balanced team, we iterated and refined weekly our core prototype through meetings together with the help of our Ubisoft mentors. We wanted to create a game that included an arena combat in a quirky colorful way. 

Awards/Recognitions

Winner of Jury's Special Award

Nomination for Best Prototype

Nomination for Best Creativity and Integration of the theme

My Roles and Responsibilities

Game Design

UX/UI Design

Level Design

Audio/Sound Design

Voice Actress

THE TEAM

Nicole Parmentier

Theo Penavaire

Victor Debray 

Mark Beiline

Charles Rabbat

Jen Powroznyk

Cody Gaudet

Tiffany Chenn​

UBISOFT MENTORS

Jessica Maher

Francois Poirier

ENGINE AND SOFTWARE USED

Unity

Photoshop

FL Studio

Audacity

MUSIC COMPOSED BY ME

In-Game Theme
00:00 / 04:04
Ending Theme
00:00 / 00:18

ENGINE AND SOFTWARE USED

Unity

Photoshop

FL Studio

Audacity

MUSIC COMPOSED BY ME

In-Game Theme
00:00 / 04:04
Ending Theme
00:00 / 00:18

GAME DESIGN

Initial Concept Sketches

UX/UI DESIGN

QUIRKY AND FUNCTIONAL

Main Player HUD Design

Main Menu Design

WITCHIN' KITCHEN'S LOGO - ILLUSTRATOR VECTOR

Audience App Design

A Team Effort

Team

bottom of page