
WITCHIN' KITCHEN
Ubisoft Game Lab Competition 2019 - Theme: The Show
Witchin' Kitchen is a polished competitive wizard cooking game focused on fun quirky fighting tactics, fantastical colorful graphics and varying audience interactions affecting the overall gameplay. Up to 4 players fight for ingredients to make potions according to randomized and scaled potion recipes. Audience members watching can interrupt the gameplay via votes for arena wide events as well as specific player-targeted buff or nerf spells.
As a balanced team, we iterated and refined weekly our core prototype through meetings together with the help of our Ubisoft mentors. We wanted to create a game that included an arena combat in a quirky colorful way.
Awards/Recognitions
Winner of Jury's Special Award
Nomination for Best Prototype
Nomination for Best Creativity and Integration of the theme
My Roles and Responsibilities
Game Design
UX/UI Design
Level Design
Audio/Sound Design
Voice Actress
THE TEAM
Nicole Parmentier
Theo Penavaire
Victor Debray
Mark Beiline
Charles Rabbat
Jen Powroznyk
Cody Gaudet
Tiffany Chenn
UBISOFT MENTORS
Jessica Maher
Francois Poirier
ENGINE AND SOFTWARE USED
Unity
Photoshop
FL Studio
Audacity
MUSIC COMPOSED BY ME
ENGINE AND SOFTWARE USED
Unity
Photoshop
FL Studio
Audacity
MUSIC COMPOSED BY ME
UX/UI DESIGN
QUIRKY AND FUNCTIONAL
Main Player HUD Design



Main Menu Design
WITCHIN' KITCHEN'S LOGO - ILLUSTRATOR VECTOR


Audience App Design

